4/18/2023 0 Comments Stella glow cast![]() ![]() Gotta haunt �em all: Is America ready for Yo-Kai Watch? | Technobubbleįortunately, using witches in battle shakes out a lot better as they all have their own unique fighting styles and powers in the form of “song magic” that trigger different effects on the field. Technobubble Wrap: Fantasy fling with Xenoblade, Heavensward and Stella Glow The Big Game List: Best Video Games of 2015 | Technobubble Tuning witches, for example, which you have to do the first time you meet them and as a form of maintenance once in a while, can feel like busy work and also certifiably creepy as you hear a disembodied voice admonishing you to “tune the girl” or “conduct the girl.” Restraining order, por favor. It’s an interesting mechanic that has its strong points as well as parts that, well, could have been better executed. As protagonist Alto, you end up fighting fire with fire as you apparently possess the power of the conductor of legend, which allows you to tune your own cast of witches and unleash their full potential. It isn’t exactly the most original of ideas but it actually has that aforementioned sense of familiarity that I can appreciate. TL DR - It's decent if you can find a sale on it and like the FE-styled gameplay.In the case of Stella Glow, you’re tasked with stopping the destruction perpetrated by a powerful witch and her cohorts as they leave a trail of woe from town to town. ![]() You also can't 100% character interactions until New Game as well. Hell, until you do New Game+, your exp will continue to be restricted. Enemies will always be stronger than you, and any attempt to match or surpass them will result in reduced exp gain. Titninja, Rusty, and MC will most definitely be in your main strike force. You'll find yourself favoring certain characters, and what do they have in common? They have the highest speed. ) Combat meta favors the speedy(turn order). And when it arrives, what do they do.? This eats up several seconds, stagnating the combat. ![]() And what does waiting do? Speed up when your turn arrives. Enemies will wait until you reach combat distance before activating and coming at ya(aside from story maps). ![]() In FFT, all the enemies will actively attempt to come to you to defeat you. FFTA, if it misses, the character visibly dodges the attack, or even shows a hurt animation. I mean, for pete's sake, it's just the character getting slashed at once before blinking. Also, while the combat animation itself is much more nicer to look at compared to say FE's combat, if you want to skip the animations, FFTA's combat animation is smoother and much nicer to look at. There is an option to skip combat animations, but even then, it's still very slow. ) Like FFT, it's combat is extremely slow. +) For people who enjoyed FFT, this should be up your alley if you don't mind the anime tropes. +) A decent time sink when you have absolutely nothing to do. +) Decent enough plot in regards to JRPGs. Nice eye candy, and their song animations are pretty nice. Might have to do with JPN copyright laws. ) But only a small number of them, so that gets repetitive. I really enjoy listening to them on Youtube over and over sometimes. It's more accurate to compare Fire Emblem to Advance Wars and Stella Glow to Final Fantasty Tactics (and/or Advance). It blows my mind that people are comparing Fire Emblem to Stella Glow and vice versa. ![]()
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